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Comments on No. 89 of 111 · Upsling · edition of Saturday 31 October 2026

A Flutter game holds 60 FPS on a $100 Android phone

Summary

A developer describes how their one-touch Flutter and Flame game, Upsling, held 60 FPS on a roughly $100 Samsung Galaxy A06. Key moves included keeping the simulation as pure, deterministic Dart on a fixed timestep, pooling objects so restarts take one frame or less, and batching draw calls, though batching…

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