Moving an RTS from Godot to Lobster
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Ranked by a public rubric, not by votes: what a comment adds counts, not who wrote it. How comments are ranked · Comment rules
Summary
The developer of Age of Anything, an RTS, replaced Godot and GDScript with the Lobster language in four days, using Claude for most of the porting. The move came two weeks into the project. Per the developer's own figures, a 15-minute bot match matched the original on all 18,000 state hashes and ran about fifteen times faster per tick. The tests missed UI regressions and a rendering slowdown, which manual play found. Those numbers are self-reported and unverified.