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Comments on No. 22 of 107 · simonveitner.substack.com · edition of Tuesday 3 November 2026

Internals of FP8 MMA on Hopper

Summary

A blog post by Pieter Tillet's author (unnamed in the text) explains why FP8 matrix multiply on NVIDIA Hopper GPUs needs accumulator promotion. The post attributes Hopper's accuracy loss to a truncating alignment cutoff and a rounding format that zeroes the lowest 10 significand bits, then shows that periodically promoting…

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